Manager, Sound Design
RIOT GAMES SERVICES PTE. LTD.
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a Manager, Sound Design based in Singapore to support how we scale high-quality audio production across Riot and partner teams.
That's where you come in.
As a Manager, Sound Design, you are responsible for leading people and day-to-day audio production outcomes for game cosmetic content. This role sits at the intersection of creative execution and team leadership, ensuring high-quality delivery while developing the capabilities of a distributed audio team. You will manage a remote team, partnering closely with stakeholders in Los Angeles, including Audio Craft leadership, Art Direction, and Production. While this role does not require full-time hands-on asset creation, it does require strong craft credibility and active engagement in reviews, problem-solving, and decision-making throughout the development lifecycle.
Responsibilities
- Manage and develop a team of sound designers, including hiring, onboarding, performance feedback, growth planning, and accountability, to ensure consistent delivery at Riot’s quality bar.
- Own the creative and technical quality of audio content delivered by the team, reviewing work and providing clear, actionable direction across sound design, voice-over, and implementation.
- Partner cross-functionally with Art Direction, Audio Craft leadership, and Production teams in Singapore and Los Angeles to align on scope, priorities, workflows, and quality expectations.
- Plan and drive execution for cosmetic audio content, including timelines, resourcing needs, risk management, and delivery readiness.
- Support scalable workflows and pipelines, identifying opportunities to improve efficiency, clarity, and collaboration across internal and partner teams.
- Oversee outsourced and partner audio work, ensuring expectations, quality standards, and delivery milestones are met.
- Act as an audio decision-maker at the team level, escalating appropriately and operating autonomously when needed to resolve issues and maintain momentum.
Required Qualifications
- 5+ years of professional experience in game audio, including shipped titles
- Demonstrated experience with character audio design and gameplay-driven sound
- Professional experience working in Unreal Engine
- Strong working knowledge of in-engine implementation
- Experience providing clear, timely feedback and direction to other developers
- Experience managing stakeholder relationships, including navigating differing perspectives, setting clear expectations, and driving alignment toward shared outcomes
- Strong collaborator with demonstrated experience partnering across disciplines
- Strong communication skills, with the ability to convey creative and technical concepts clearly
Desired Qualifications
- Prior experience managing or mentoring other sound designers
- Familiarity with Unreal Blueprints or equivalent visual scripting systems
- Strong understanding of multiplayer gameplay and player experience
- Experience working with distributed or global remote teams
- Comfortable using JIRA and Perforce
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